"3D range geometry video compression with the H.264 codec," Opt. Laser Eng. , (2013)

[49] N. Karpinsky* and S. Zhang, "3D range geometry video compression with the H.264 codec," Opt. Laser Eng. 51(5), 620-625, 2013; doi: 10.1016/j.optlaseng.2012.12.021

Abstract

Advances in three-dimensional (3D) scanning have enabled the real-time capture of high-resolution 3D videos. With these advances brings the challenge of streaming and storing 3D videos in a manner that can be quickly and effectively used. This research addresses this challenge by generalizing the Holovideo technique to video codecs that use the YUV color space such as the H.264 codec. With the H.264 codec, we have achieved a compression ratio of over 6086:1 (Holovideo to OBJ) with a reasonably high quality; utilizing an NVIDIA GeForce 9400 m GPU, we have realized 17 frames per second encoding, and 28 frames per second decoding speed, making it a viable solution for real-time 3D video compression.